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Viper

Lieutenant-Colonel (مقدم)
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À propos de Viper

  • Date de naissance 07/18/1972

Pilote

  • Modules DCS
    FC3
    A-10C
    L-39
    M-2000C
    Mig-21Bis
    F-86F
    Mi-8MTV2
    CA

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  1. Viper

    DCS World Weekend news

    DCS World Newsletter - 12 October 2018 DCS: F-14 by Heatblur Simulations Available for Pre-Purchase Pre-purchase and save $10 from The DCS: F-14 Tomcat by Heatblur Simulations is now available for pre-purchase with a $10 discount. Early Access release of a feature-complete F-14B will be this winter. The Grumman F-14 Tomcat was a two-crew, variable geometry, maritime air superiority fighter that served with the US Navy for 32 years and continues to serve with the IRIAF in Iran. The F-14 was the US Navy's frontline fighter from the 1970s until the mid-2000s. Over the course of its long service life it also became the US Navy's premier precision ground-attack platform and lone airborne reconnaissance asset. This image has been resized. Click this bar to view the full image. The original image is sized 700x1000. Outstanding features of the aircraft are the swing-wing configuration, crew of two, and the powerful AN/AWG-9 Weapons Control System (WCS) and radar. The AWG-9 allows employment of the powerful AIM-54 Phoenix air to air missile while the LANTIRN pod allows the ability to carry out precision ground strikes using laser guided bombs. The F-14 Tomcat was present during many pivotal historic moments such as the two Gulf of Sidra incidents, Operation Desert storm in Iraq, the conflict in Yugoslavia, Operation Enduring Freedom in Afghanistan and Operation Iraqi Freedom. It was also immortalized in the iconic motion picture, Top Gun, and starred in several other feature films including The Final Countdown, Executive Decision, and others. In addition, the Tomcat was also a vital player in the Iran-Iraq war during the 80s, flying for the Islamic Republic of Iran Air Force which had acquired the F-14A from the US prior the Islamic Revolution of 1979. This image has been resized. Click this bar to view the full image. The original image is sized 2560x1440. More screenshots The Heatblur Simulations F-14A/B Tomcat aims to simulate this iconic aircraft as a high-fidelity module for DCS, being the culmination of several years of research, coding and modelling. Special points of consideration amongst the many features are the external and internal graphic model created using laser scanning and photogrammetry from real Tomcats at various museums, the detailed modelling of the AN/AWG-9 and the ability to fly as a two-crew aircraft in multiplayer. Please read the complete feature list here MiG-29 for DCS World Available Now This is a free update for Flaming Cliffs 3 customer, or a separate purchase option from DCS e-shop This week we bring you the long-awaited update to the MiG-29A, MiG-29S, and MiG-29G! This is the last of the major updates to DCS: Flaming Cliffs 3 (FC3) line of aircraft. As with the other updated FC3 aircraft, the MiG-29 now incorporates a Professional Flight Model (PFM) that will continue to undergo development and improvement during the early access period. Additionally, the MiG-29 cockpit and external model have been greatly improved, and other changes have been made like: Option for casual gamer flight dynamics that prevents departures to stalls, automatic angle of attack limiter, and a G limiter. While the PFM for the MiG-29 is very realistic, some player may prefer a more forgiving aircraft to fly. As part of the PFM, we have tuned the available angular velocity of roll. The braking effect of the braking chute has been increased. The fuel level in internal fuel tank 1 has been increased. The MiG-29 "Fulcrum" is a Russian-designed, twin-engine, supersonic fighter. First operational in the early 1980s, the Fulcrum is a "light weight" fighter, comparable to the American F/A-18 Hornet and F-16. Designed to work in conjunction with the larger Su-27 Flanker, the MiG-29 is armed with an internal 30mm cannon and both infrared- and radar-guided air-to-air missiles. For air-to-ground tasks, the MiG-29 can be armed with a large array of unguided bombs and rockets. In addition to a sophisticated pulse doppler radar, the MiG-29 is also equipped with a passive Infrared Search and Track (IRST) sensor that allows the Fulcrum to detect and target enemy aircraft just based on their infrared emissions. This allows the MiG-29 to make stealthy attacks with no warning! The Fulcrum is a highly-maneuverable fighter in a dogfight, and when paired with the helmet mounted sight and the AA-11 "Archer" air-to-air missile, it is a very lethal adversary. The MiG-29 has also been widely exported and has served in many countries that include Germany, Iran, Ukraine, and Poland. This image has been resized. Click this bar to view the full image. The original image is sized 700x1000. Key Features of the MiG-29 for DCS World: A professional level flight model provides unmatched flight physics that allow you to truly feel what it's like to fly this amazing aircraft. Designed and tested by a former MiG-29 pilot! A true model of the MiG-29 flight control system that allows you to perform the "cobra" and other "out of the envelope" maneuvers. Highly detailed, six-degrees-of-freedom (6 DOF) cockpit. Accurate MiG-29 Fulcrum model, squadron markings, and weapons. Includes instant action, single missions, and a campaign. Battle the Hornet in head-to-head combat. Note: The MiG-29 for DCS World is identical to the MiG-29 in Flaming Cliffs 3. Owners of FC3 do not need to purchase. This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. More screenshots The main differences in the new PFM against SFM MiG-29 SFM had very basic stability/controllability model, where stick deflection defines required g-load (1 g auto-trim system). In real life, the MiG-29 is a plane with natural positive stability without any g-load feedback (as Su-27, for example) with additional longitudinal stability augmentation system (LSAS) and dampers. MiG-29 PFM carefully models real plane longitudinal stability and controllability characteristics of the plane itself as well as LSAS algorithms. Lateral and directional stability and controllability were tuned as well. The true effect from leading edge slats was added. To model the distinctive features of the plane aeroelasticity effect were added for ailerons together with the limited ability of the actuators. Roll rate is dependent on AoA and dynamic pressure and is very close to the real prototype. The plane has a very pronounced effect of ground proximity to its longitudinal controllability, which is modelled. Stick limiter algorithm is fundamentally changed in comparison to SFM to have it like the real thing. Autopilot modes are made closer to the real. What to do: Fine tuning of lateral and directional stability/controllability. Engine fine tuning to adjust thrust for 70-80% rpm range. High AoA and post-stall effects and behaviour tuning. DCS World 2.5 Open Beta Update This week’s Open Beta release saw some key changes that include: Introduced the updated MiG-29. Increased range of the new HY-2 Silkworm anti-ship missile to 100 km. Added the reload times of the SA-2 SAM and HY-2. Increased launch rate of the Ticonderoga. Improved AI taxi logic on the carrier deck. Flight model improvement of the drag curve, motor performance, and dynamic launch zone of the AIM-9L/M Sidewinder. Several AJS-37 Viggen and MiG-21bis fixes and improvements. Corrected Hornet TDC moving to stow position after target breaks a lock, aerial refueling Instant Action missions, adjusted TCTS pod drag value, radar B-Sweep no longer moves outside the tactical area, the B-Sweep returns to normal scan after the radar loses lock (B-Sweep hang after an undesignate key break lock will be fixed for later this month). You can read the complete change log on the DCS forum We are on track to have the JHMCS with AIM-9X, FPAS page, fixed antenna logic, and AGM-65E and AGM-65F for the Hornet by the end of this month. In parallel, the HARM and ATFLIR pod are being developed, but these are complex tasks and will take longer. DCS: F/A-18C Hornet and DCS: Persian Gulf Map Bundle Option In addition to the standard bundle pack of the Hornet, Persian Gulf map, and the Su-33, we are now offering a separate bundle pack of just the Hornet and Persian Gulf map for just $79.99! This is a $129.98 value! For those that already own the Su-33 as part of Flaming Cliffs 3 or the stand-alone Su-33 for DCS World, this bundle pack is for you. Please find the offer on our e-Shop Persian Gulf Blue Flag Event We are proud to announce our participation in the next official event for Blue Flag: Persian Gulf! We have continued to add to and optimize the DCS: Persian Gulf map, and it’s now ready for its first official Blue Flag event. We will be making a free Eagle Dynamics module available to the Most Valuable Player (MVP) of each coalition. We and our friends at the Buddyspike team are working tirelessly to bring you more and more features, improved game play, and an even better multiplayer dynamic simulation. Players are pitted against each other in a battle to control the region with over 50 airfields and FARPs to capture along with carriers to defend and attack - this will be the biggest BlueFlag yet! The official round will be starting October 19th at 18:00 UTC and progress can be followed live on the BuddySpike Gadget available here along with more information about the Online Persistent Dynamic Campaign. The round will run for two weeks with victory handed to the coalition holding the most bases at the end of the round - or if the map is entirely conquered. To register for your coalition - just join the BlueFlag PG server and type Red or Blue in the DCS Chat. See you in the Skies! Attached Thumbnails __________________ Я не смотрю телевизор ЧИЖ Flying Legend 2018 Imperial War Museum 2018
  2. Viper

    F-14 de Heatblur Simulations - update

    https://store.heatblur.com/
  3. Viper

    DCS World Weekend news

    DCS World Newsletter - 5 October 2018 Hornet, Persian Gulf Map, and Su-33 Bundle Pack Available Now! Now available until October 21st, 2018, purchase the DCS: F/A-18C Hornet, the Persian Gulf map, and the Su-33 together for just $89.99! This bundle has an almost $150.00 value. Download now in the DCS e-shop The Persian Gulf map was in large part chosen to act as the setting for DCS: F/A-18C Hornet combat operations. Operate from numerous, detailed airfields in the UAE and Oman or from the deck of a Nimitz-class aircraft carrier. Conduct air-to-air and air-to-ground operations over a huge, detailed portion of southern Iran and many of the Persian Gulf islands. New additions coming to the map in time for the pack include the SA-2 and Rapier surface-to-air missile system, the HY-2 Silkworm anti-ship cruise missile, the Aldar Headquarters building, the Sheikh Zayad Grand Mosque, and oil platforms. More map items like new airfields, unique buildings, and weapons will be added after the Pack. The Su-33 adds a great adversary aircraft for the Hornet. This same Bundle Pack is also be available on Steam We are also offering on Steam a bundle of just the Hornet and Persian Gulf Map for just $79! Don’t miss out on this great savings, and experience these three great modules together! Read more about the Hornet, Persian Gulf map, and Su-33 here: DCS: F/A-18C Hornet DCS: Persian Gulf Map Su-33 for DCS World Hornet and Persian Gulf Map Discounts Reinstated! Last week we offered a special deal in which you could get $20 USD off the Hornet if you already own the Persian Gulf Map, or $10 USD off the Persian Gulf Map if you own the Hornet. We are listening, and due to popular request, we are re-instating this deal until 21 October 2018! For those that already own one of these two modules, we hope you’ll take this opportunity to try the other. Unfortunately, Steam is unable to offer this same deal. Have fun! Free Weekend Results This past weekend we ran our first Free Weekend, and we are ecstatic with the great reception! The Free Weekend was a great way for many of you to experience the great quality and value put into the Hornet, Persian Gulf Map, and Su-33, and we hope you’ll consider making a purchase. Given the success of the Free Weekend, we certainly plan to do more of these. It’s a great opportunity for you to try before you buy. Thanks for taking part! DCS World Update Due to both an Open Beta and Release version of DCS World being released last week to support the Free Weekend, there is no update for this week. However, on 10 October we will release the updated MiG-29 Fulcrum for Flaming Cliffs 3! This will include a Professional Flight Model (PFM), updated cockpit, and several new cockpit system functions. This will be a FREE update for Flaming Cliffs 3 owners! For those that do not own Flaming Cliffs 3, we will also make it available as a separate purchase. Next week will also see new improvements to the Hornet, such as the air-to-air radar performance. DCS: Fw 190 A-8 Coming to DCS World! Our next warbird coming to DCS World will be the Focke-Wulf 190 A-8 Würger (Strike) of the German Luftwaffe. Designed by Kurt Tank in the 1930s, the Fw 190 was a single seat German fighter powered by a powerful BMW 801 radial engine. When first deployed, it provide largely superior to its main rival: the Spitfire Mk.V. This in turn led to the development of the Spitfire Mk.IX. We look forward to some great online dogfights between the Fw 190 A-8 and the Spitfire Mk.IX! Capable of both aerial and ground attack missions, the A-8 model entered production in February 1944 and included thicker armor and improved engine design. We see the “Butcher Bird” as a great addition to the stable of DCS World War II aircraft and will be a perfect fit for the Normandy map! In parallel, work on the P-47D is progressing well on both art and creating the flight model based on virtual wind tunnel data. Attached Thumbnails __________________ Я не смотрю телевизор ЧИЖ Flying Legend 2018 Imperial War Museum 2018
  4. Viper

    Demande de recrutement

    Bienvenu Cold sur le forum et merci pour l’intérêt que tu portes à notre escadrille. Un gradé du 5th FS répondra à ta demande prochainement.
  5. Viper

    DCS World Weekend news

    DCS World Newsletter - 21 September 2018 DCS: F/A-18C Hornet, DCS: Persian Gulf Map, and Su-33 for DCS World Bundle Pack Announcement Coming October 1st, 2018 and lasting until October 21st, 2018, purchase the DCS: F/A-18C Hornet, the Persian Gulf map, and the Su-33 together for just $89.99! This bundle has an almost $150.00 value. DCS World e-Shop The Persian Gulf map was in large part chosen to act as the setting for DCS: F/A-18C Hornet combat operations. Operate from numerous, detailed airfields in the UAE and Oman or from the deck of a Nimitz-class aircraft carrier. Conduct air-to-air and air-to-ground operations over a huge, detailed portion of southern Iran and many of the Persian Gulf islands. New additions coming to the map in time for the pack include the SA-2 and Rapier surface-to-air missile system, the HY-2 Silkworm anti-ship cruise missile, the Aldar Headquarters building, the Sheikh Zayad Grand Mosque, and oil platforms. More map items like new airfields, unique buildings, and weapons will be added after the Pack. The Su-33 adds a great adversary aircraft for the Hornet. This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. More screenshots This same Bundle Pack will also be available on Steam! Don't miss out on this great savings, and experience these three great modules together! Read more about the Hornet, Persian Gulf map, and Su-33 here: DCS: F/A-18C Hornet DCS: Persian Gulf Map Su-33 for DCS World DCS: F/A-18C Hornet and Persian Gulf Map Discounts If you already have one of the two modules of the Bundle Pack, then we have a deal for you! DCS: F/A-18C Hornet owners can get a $10 discount on the Persian Gulf map, and Persian Gulf map owners can get a $20 USD savings on the Hornet! This offer is from our DCS World e-Shop These savings last until October 1sth, 2018. DCS World 2.5 Update This week we updated the DCS World 2.5 Release version from the current Open Beta version. Corrected inaccessible controls when using 4K display. Addressed an intermittent multiplayer host crash. Fixed a crash related to multi-monitor use. Corrected VR issues related to 4K monitors and cursor scale. Aircraft carrier catapult adjusted for low-temperature conditions. Added a work-in-progress update to properties of Medium and High PRF radar emission. There is a known issue with Medium PRF with high-aspect targets. Hornet ACM boresight mode extended to 10 nm. Corrected UH-1H glass transparency. Numerous AJS-37 fixes and improvements. Added the Yak-52 to the Logbook. Our primary focus of the Hornet is currently a re-coding of the air-to-air radar to make it more effective and realistic. Updating the radar is not a simple task, but we will release into a later Open Beta as soon as possible. Full changelog you can see in the dedicated thread on the DCS forum. Ongoing DCS World Helicopter Autumn Sale Pack Running now and lasting until September 30th, 2018, we are offering all four DCS World helicopters for just $69.99! Normally a $199.96 value; this is a 65% saving on each helicopter. DCS World offers some of the most realistic helicopter simulations available on the PC, and nothing compares to the helicopter combat environment that DCS World offers. You can purchase from our e-Shop We are also offering the same bundle sale from our DCS World Steam Edition page Attached Thumbnails __________________ Я не смотрю телевизор ЧИЖ Flying Legend 2018 Photos Imperial War Museum 2018
  6. Viper

    DCS World Weekend news

    DCS World Newsletter - 14 September 2018 DCS World Open Beta News This week we updated the Open Beta of DCS World 2.5 to include a number of fixes and additions. Highlights of this week's Open Beta update include: Addressed an intermittent multiplayer host crash. Fixed a crash related to multi-monitor use. Corrected VR issues related to 4K monitors and cursor scale. Aircraft carrier catapult adjusted for low temperature conditions. Added work-in-progress update to properties of Medium and High PRF radar emission. There is a known issue with Medium PRF with high-aspect targets. Hornet ACM boresight mode extended to 10 nm. Corrected UH-1H glass transparency. Numerous AJS-37 fixes and improvements. Added the Yak-52 to the Logbook. For a more complete changelog, please see changelog on the DCS forum Regarding the Hornet, it's important to note that we are now focusing on some of the more difficult and time-intensive tasks like making several fundamental changes to the air-to-air radar simulation (will have benefits with other modules), the Joint Helmet Mounted Cueing System (JHMCS), and other systems we've touched on recently. As such, the number of new items for the Hornet will be less than before, but the same amount of attention and manpower is being devoted. Ongoing DCS World Helicopter Autumn Sale Pack Running now and lasting until September 30th, 2018, we are offering all four DCS World helicopters for just $69.99! Normally a $199.96 value; this is a 65% saving on each helicopter. DCS World offers some of the most realistic helicopter simulations available on the PC, and nothing compares to the helicopter combat environment that DCS World offers. Coming with the DCS World Helicopters Pack is a special "four-in-one" mission - Helicopter Operations, which allows you to play all the helicopters on one battlefield. Depending on your helicopter choice, you will be tasked with what your helicopter can do best! Blue side: SA342 - destroy the advancing tanks (CAS). UH-1H - bring on the sling load the ammunition for Bradley platoon, attack the command post. Red side: Ka-50 - destroy Bradley platoon (CAS). Mi-8 - attack the checkpoint, take out the cargo on the sling load. Jump into the cockpit and help the guys on the ground! You can purchase from our e-Shop We are also offering the same bundle sale from our DCS World Steam Edition page Arleigh Burke Class Destroyer Coming to DCS World as an AI-only ship unit, the Arleigh Burke is an American guided missile destroyer that forms the backbone of the US Navy surface fleet. Built around the SPY-1D multi-function Aegis Combat System radar system, the Arleigh Burke is armed to the teeth with surface-to-air, surface-to-surface, and anti-ship weapons and defense systems. More WIP screenshots As we grow the naval aviation component of DCS World with the Hornet, Tomcat, and other future carrier-borne aircraft, the Arleigh Burke is a much-needed component to create a modern, realistic naval task force. Attached Thumbnails __________________ Я не смотрю телевизор ЧИЖ Flying Legend 2018 Photos
  7. Viper

    VAAF- Vol découverte Medy_dzg

    ...
  8. Viper

    VAAF- Training Phraséologie - TDP - Polygone de tir

    Briefing oral
  9. Viper

    F-14 de Heatblur Simulations - update

    ** DCS: F-14 Development Update - September!! ** This image has been resized. Click this bar to view the full image. The original image is sized 1100x341. F-14 Development Update! Stick with it. Dear All, 4 years, 5000+ commits and tens of thousands of manhours later we’re finally there, on to the final leg of the final stretch of what will hopefully be a new foundation for all things Heatblur. As many hours as we’ve put in, you’ve probably spent quite a few yourself mired in frustration about not climbing into your own GRU-7 just yet. We understand this and sincerely hope that the quality of the finished Tomcat will weigh heavily in our favour and put us in your good graces. That said; we have plenty to talk about for now! Lets jump right in: Heatblur Simulations is proud to announce the addition of the AI A-6E & KA-6 to DCS World as Free AI units! Furthering our commitment to providing full and rich experiences to the community, and in line with our module development priorities, we’ve decided to introduce the A-6E and KA-6 as free AI units into DCS World shortly following the release of the F-14 Tomcat! The Intruder is an aircraft that has been under active development at Heatblur Simulations for some time, and subject to a license agreement, we hope to eventually introduce it into DCS world as a full, playable module - and we are developing it with this intent in mind. In the meantime, the AI Intruders will serve a critical role in the F-14 campaigns and provide an additional level of authenticity to the game and simulation battlespace environment. The A-6’s are built to our extremely exacting standards, with laser scanning forming the basis of our core workflow and ensuring complete accuracy in shape and dimensions. In-game, the KA-6 will provide the player with texaco services while the A-6E will serve as a venerable strike partner with an unmatched payload - good friends to have in the cockpit of an F-14. The A-6’s will also play a crucial part in one of the two free included campaigns with the F-14; as the particular cruise being depicted is the famous all Grumman cruise. Dirty, greasy Tomcats and Intruders playing with each other on deck? Sign us up. To summarize, current planned free content for the F-14 includes: Forrestal class carriers (compatible with all carrier aircraft) A-6E KA-6 1x F-14B Caucasus Campaign 1x Persian Gulf F-14A Campaign --------------------------------------------------------------------------------------------- ****************************************************************** The F-14 Ongoing work on the aircraft itself has been distributed across a broad range of development areas. Primarily, and non-exhaustively, these include: Flight Model We’re now getting close to completing the final pre-release tweaks of the flight model. The aircraft (still) flies closely to our available performance data and parameters; but we’ve been continuing our heavy back and forth with SMEs, again, repeating ad nauseum: to truly capture the spirit and behaviour of the Tomcat. Some highlights of areas that have been touched upon lately include: Roll behaviour/performance & wing position: We’ve been correcting various inconsistencies between our simulation and the real jet in roll handling, inertia and lateral responsiveness, especially with the wings swept aft. Elevon drag in ground effect: We’ve been looking at and tweaking behaviour and the influence of the elevons on the aircraft in ground roll or ground effect situations. This has been important in order to more accurately simulate the immense drag and utility that the elevons presented during landing or other ground operations. Differential stabilizer inputs will now turn the aircraft in the direction of stick movement, and the elevons are now more effective at acting like massive airbrakes during your ground rollout. Turn performance: We’ve been spending considerable time fine-nudging and tuning turn performance and related parameters. This is delicate work and has required a steady balance between changing too much and causing cascading effects. Like most of the FM in this stage of development, these changes are truly minute and will continue until launch day (and beyond!). wut? Engine Our engine model is now reaching advanced maturity and we’re reaching the stage where we’re adding features not deemed integral to the operation or simulation in the Early Access stage. However, because a deep and robust engine simulation is even more important for the F-14A; we want to make sure to have a head start on this area of development. Some of the changes and items added to the engine modeling lately include: Connected various missing interconnectivity between integral aircraft systems, e.g. correct data flows between CADC and AICS/AFTC. Added several new failures; including supersonic inlet buzz and pop stalls due to lost CADC Mach signals. Engine compartment failures due to sustained extreme temperatures, either from engine malfunctions causing extreme EGT or battle damage. We’ve done our best estimate guesswork on how quickly the structural compartments would fail based on the temperatures we’re simulating inside the engine compartment. Multitudes of tweaks and corrections; changes to thrust penalties from AICS errors, turbine overtemp time/severity before turbine begins to degrade and much more. As our engine simulation becomes more deep, we will begin to spend more time fine tuning inconsistencies across the entire simulation gamut. Overhauled compressor stall chance and variability - and began to account for more variables impacting the correct operation of the engine: e.g. spin direction in a flat spin. Once we consider the F110 to be fully complete; we will turn all of our attention on the P&W TF-30. Our new and improved LANTIRN visual shader Other areas of the simulation that are being worked on become more broad. In no particular order or priority: Jester AI: This is a massive topic and we’ve been focusing a lot of our attention on this area. In particular, we’ve been working on: Re-recording all older, or non-fitting voice lines (especially those that were recorded prior to us having a solid understanding of how the system would look). This has resulted in re-recording a few thousand lines in the past month and a half. Adding code support for making JESTER appear more lifelike. Mistakes, uh’s and ah’s, conjoining multiple separate statements into one where possible. I think we’re all familiar with ArmA-ness in speech and it’s difficult to avoid this entirely, but we’ve been trying to alleviate this as much as possible. Complete redesign of the User Interface from a visual standpoint. While we’ve been pleased with the usability of the JESTER Rose UI; it was in dire need of a visual overhaul. We focused on a few key areas during this process, namely: Quick readability at a glance, strong identifiable category colours and iconography, pleasing and responsive interaction animation (opening, closing, item selection) and enhancement of text space. We’re currently implementing this new redesign fully and it may not be entirely complete at launch, but we consider it a high priority. Teaching Jester a lot of tasks pertaining to navigation, radios, radar and fleshing out his capability as much as we can prior to release. Make no mistake; Jester will be at its most rudimentary form on launch, but our ultimate goal is to provide ourselves with a solid foundation to build upon. JESTER UI mockup. Categories are purposefully generic in this mockup. In-Game appearance may differ. Click to enlarge Art! ART! The big elephant in the room. This has been the cause of a lot of hurt and pain (financially, life-wise, PR, etc.) It really is the cause for the biggest chunk of our delay and the additional cost overhead has been massive. Quality has to always take precedence, no matter how frustrating for everyone involved (and that includes you guys ) Again, in no particular order, priorities for the art team have been: Full completion of exterior textures. This has been an immense task. We’ve hand laid thousands of screws and rivets (yes, manually, each one. ) according to laser and photogrammetric scans. There have been no shortcuts, and no cut corners. This is probably the first and only time we go into this much detail on such an “inconsequential” thing whether screws are in such extremely precise locations. Completion of the Pilot’s cockpit textures and functionality. This area is now for the most part complete and will wrap up in the coming days. We can’t wait to fully unveil the novel and unique features that will elevate our artwork to the next level. That’s coming on the 7th! Completion of the RIOs cockpit textures and functionality. This area is scheduled for completion in the coming weeks of September and will be one of the final major items left for us to conclude. This image has been resized. Click this bar to view the full image. The original image is sized 1500x778. This image has been resized. Click this bar to view the full image. The original image is sized 1700x789. Other major items that we’ve been improving, changing or implementing include, in shorthand: Full completion of the ALR-67 RWR LAU-138 CMs Main fuselage CMs Connecting various subsystems missing their various dependencies. Improvements to the kneeboard. Addition of many avionics failures in various different systems and subsystems. Overhaul of weapons stations numbering and connections to fit new exterior model. Several additions to datalink, carrier-aircraft, aircraft-aircraft and behaviour between navigation and datalink type systems. Improvement of LANTIRN Pod: Improved visual shaders, more accurate fonts, masking lines and other symbology. Continued work on the Forrestal class and associated assets; including deck cranes and other vehicles. We’ve begun with the very basics; by trying to perfect the look of our carrier deck. See screenshot below! ...and much much more. That just about sums up most of what we’ve been working on over the past 1,5 month(s). Obviously we’ve somewhat slipped from the 90 day estimate we made 4 months ago; but not dramatically so, and while we easily expect to be ground down mentally over the next period of time, it’s just about time for us to get our ducks (turkeys) in a row and close what will essentially be a long chapter in each of our lives. We hope it will have been worth it. See you all on October 7th. We won’t let you down. Sincerely, The Heatblur F-14 Team This image has been resized. Click this bar to view the full image. The original image is sized 1800x855. __________________ Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
  10. Viper

    Demande de recrutement

    Salut eqgle42 On te donnera rendez vous demain vendredi si tu seras disponible à partir de 21H00 DZ. Un MP te seras transmis avec les paramètres de TS3 avant le vol. d'ici là, installe teamspeak3 et met à jour DCS Openbeta A demain
  11. Viper

    Demande de recrutement

    Bonjour! Merci à l’intérêt que vous portez à la Virtual Algerian Air forces et bienvenus
  12. Viper

    DCS World Weekend news

    DCS World Newsletter - 3 August 2018 DCS: Yak-52 Now Available! DCS: Yak-52 early access will initially be available as part of the DCS World 2.5 Open Beta. The Yakovlev Yak-52 is a tandem seat, radial engine, trainer aircraft that served as the primary aircraft trainer for the Soviet Union and many other nations. Introduced in 1979, the Yak-52 has been a popular choice among air forces given its rugged construction, ease of handling, tricycle landing gear, and simple maintenance. These same characteristic have made it a popular civilian aerobatics aircraft in its later years. The Yak-52 is powered by a single Vedeneyev M-14P, nine-cylinder radial piston engine with 360 horsepower. We have created a new radial piston engine simulation from the ground up with a highly-realistic engine cooling model. The aircraft is very response given an empty weight of just one ton and large controls surfaces. Capable of pulling over 7 G and pushing up to negative 5 G, it’s no wonder the Yak-52 has been popular with aerobatic teams around the world. This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. More screenshots The DCS: Yak-52 provides a realistic pilot training progression from the Yak-52, to the L-39C jet trainer, to modern fighters like the MiG-29 and Su-27. Purchase in DCS e-shop Key Features: Professional Flight Model that duplicates the flight characteristics of the Yak-52. Detailed and realistic simulation of post-stall behavior that allows edge-of and out-of-envelope maneuvers. Complete systems modeling of the Yak-52 that includes the engine, fuel, electrical and pneumatic systems. Realistic, mouse-interactive cockpit in which almost all controls can be interacted with. Accurate external and cockpit sounds that were recorded from a Yak-52. Interactive training missions included. Learn to start up, taxi, takeoff, and land the Yak-52 like a real pilot. Multiple liveries as both a military trainer and civilian aerobatic aircraft. Cooperative multiplayer. Fly with a friend in the same aircraft. Full virtual reality support for Oculus Rift, HTC Vive, Microsoft Mixed Reality, and others. Yak-52 FAQ DCS World 2.5.2 Open Beta Update 8 In addition to providing support for the DCS: Yak-52, update 8 for the DCS World Open Beta bring several other improvements. DCS 2.5.2.20036 changelog Attached Thumbnails __________________ Я не смотрю телевизор ЧИЖ Flying Legend 2018 Photos
  13. Viper

    Razbam annonce le Mig-23 MLA

    J'ai édité ton poste Hakim
  14. Viper

    DCS World Weekend news

    DCS World Newsletter - 15 June 2018 DCS World Update This week we released an DCS 2.5.5 Update 4 the focuses on the Hornet and DCS World foundation improvements. It is our primary focus create a solid foundation for the Hornet, from which we will only then start add new sensors and weapons. Game Foundation Fixed JTAC radio communication errors due to SA-18 Improved blending of material types Corrected trigger zone when unit not in zone Correct ship ATC radios by adding new ATC client information for carriers Helicopters can once again land on the Kuznetsov Added network synch for arrestor cable Reduced “jitter” of aircraft on carrier deck in network play Improved realism of AI carrier landings World color table adjustments DCS: F/A-18C Hornet This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. More screenshots Purchase DCS F/A-18C Hornet in the DCS e-shop ME, Payload panel. Added ability to remove pylons Removed sound distortion at speeds around Mach 1 Fixed re-arming in which new stores could not be selected Powered Approach (PA) mode pitch trim has been tuned and pitching down moment at lowering of flaps is corrected Fixed countermeasure reloading error Range No Escape (Rne) calculation for AIM-9 and AIM-7 has been tuned. Raero temporarily removed Afterburner can now selected for carrier takeoff at full throttle; finger lift function added as an Option Maximum Bingo setting changed to 20,000 Fixed BIT freeze when folding the wings Velocity vector length calculation has been moved to the DLZ AI Hornets have had the position of their control surfaces for cold start adjusted. Additionally, control surfaces for AI Hornets have had their control surfaces tuned for landing. Fuel feed lines now have correct fuel volume Cold start position for the hook bypass switch has been corrected External fuel tank indications added to the FUEL page Added BIT for Avionics Undercool Warning Temperature Sensor Fixed AIM-7F/M connectors Corrected canopy actuator heating There are of course several other very high-priority items that we are working on and will be coming in the near-future: Basic Identify Friend or Foe (IFF) system Radio frequency input not always being saved Single (S) launch rocket pods Changing radar scale using TDC Canister munition accuracy Exporting of DDIs Use of Sensor Switch to initial lock Situation in which stores can be auto-jettisoned Synchronizing aircraft carrier animations And others… Attached Thumbnails __________________ Я не смотрю телевизор ЧИЖ
  15. Viper

    DCS World Weekend news

    DCS World Newsletter - 8 June 2018 DCS World War II News In commemoration of the June 1944 D-Day landings, we have several DCS World War II updates we’d like to bring you. We see DCS World War II as a very important component of DCS World and it will continue to grow with new features, content, and numerous improvements. We are just getting started. Normandy 1944 Map for DCS World Update Working with the Ugra Media, the developer or the Normandy map, we will be releasing a free update to this map in June. This map is the ideal battleground for our warbirds that focuses on northern France in the summer on 1944. This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. More screenshots Coming improvements include: More detailed objects and realistic airfield textures. The textures now reflect the more dusty, lighter, sandy surfaces Removal of permanent structures from ALG airfields Concrete surfaces for the airfields of Evreux, Carpiquet, and Tangmere Shallow water zones along the coastal areas New stone bridges More structures like farm houses outside the detailed areas of the map Added more objects like windmills Improved performance Free DCS: World War II Assets Pack Update To provide a more realistic and populated World War II environment, new assets are being added to the World War II assets pack this month. This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. More screenshots Some of these new units include: M12 gun motor carriage M30 cargo carrier M2A1/M3 halftrack StuG IV Sd.Kfz. 234/2 “Puma” Sd.Kfz. 7 artillery tractor Sd.Kfz. 251 Sd.Kfz. 2 Kettenkrad Horch staff car Barrage balloons LCVP Higgins boats UK soldier There is no additional charge for all of these new units. Many new air, ground and sea units will be coming in later updates. Spitfire LF Mk.IX Update Also this month will see the completion of the Spitfire with a clipped wing version, the ability to carry bombs, and the ability to mount both a slipper tank or external fuel tank. This will give our Spitfire far more mission capability like cross-channel patrols and ground attacks. This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. More screenshots This will make the DCS Spitfire an incredibly accurate simulation of the Spitfire LF Mk.IX, with a fully interactive cockpit, detailed sub-systems, and a professional flight model. Based on hands-on feedback from pilots that have hundreds of hours in the Spitfire LF Mk.IX, we are very proud of this showcase title. In cooperation with talented 3rd parties, we also have some amazing, new Spitfire campaigns coming to DCS World that take advantage of these new features. Static Templates Coming to DCS World Static Templates are sets of objects that can be placed on the map and saved as a single entity. After a template is created, it can be saved and shared with others. Multiple instances of a Static Template can then be placed to create more interesting and populated missions. In addition to statics, AI units can also be placed in the template. Examples of potential Static Templates include: Atlantic Wall fortifications Harbor traffic at Le Havre and Cherbourg Battlefield front lines Munition and fuel depots Headquarters units Airfield support units Static templates allow better performance and faster construction of missions and campaigns. This will be valuable tool to offer even better gameplay content. DCS: F/A-18C Hornet Update Our Hornet is now available from both our e-Shop and Steam. We are ecstatic about its reception and all the kind words. It makes us happy to see you so pleased with the results of our work, thank you! Our immediate focus is on addressing the most pressing errors and creating a solid foundation from which to start adding the new functions and systems. Additionally, we are working on content like new interactive training missions, single missions, and a campaign! We also have several new Hornet academic videos to help you learn this aircraft more quickly. More such videos will come as new functions and systems are added: DCS: F/A-18C Hornet - Episode 10: Air-to-Air Gun DCS: F/A-18C Hornet - Episode 11: AIM-9 "Sidewinder" Air-to-Air Missile DCS: F/A-18C Hornet - Episode 12: Unguided Bombs DCS: F/A-18C Hornet - Episode 13: AIM-7 Sparrow Air-to-Air Missile DCS: F/A-18C Hornet - Episode 14: AUTO to CCIP Bombing Attached Thumbnails __________________ Я не смотрю телевизор ЧИЖ Last edited by NineLine; 06-08-2018 at 03:43 PM.
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