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Viper

Lieutenant-Colonel (مقدم)
  • Compteur de contenus

    321
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  • Dernière visite

  • Jours gagnés

    17

Viper a gagné pour la dernière fois le 16 mai

Viper a eu le contenu le plus aimé !

Réputation sur la communauté

39 Bonne

3 abonnés

À propos de Viper

  • Date de naissance 07/18/72

Pilote

  • Modules DCS
    FC3
    A-10C
    L-39
    M-2000C
    Mig-21Bis
    F-86F
    Mi-8MTV2
    CA

Visiteurs récents du profil

2232 visualisations du profil
  1. DCS World Weekend news

    DCS World Newsletter - 3 August 2018 DCS: Yak-52 Now Available! DCS: Yak-52 early access will initially be available as part of the DCS World 2.5 Open Beta. The Yakovlev Yak-52 is a tandem seat, radial engine, trainer aircraft that served as the primary aircraft trainer for the Soviet Union and many other nations. Introduced in 1979, the Yak-52 has been a popular choice among air forces given its rugged construction, ease of handling, tricycle landing gear, and simple maintenance. These same characteristic have made it a popular civilian aerobatics aircraft in its later years. The Yak-52 is powered by a single Vedeneyev M-14P, nine-cylinder radial piston engine with 360 horsepower. We have created a new radial piston engine simulation from the ground up with a highly-realistic engine cooling model. The aircraft is very response given an empty weight of just one ton and large controls surfaces. Capable of pulling over 7 G and pushing up to negative 5 G, it’s no wonder the Yak-52 has been popular with aerobatic teams around the world. This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. More screenshots The DCS: Yak-52 provides a realistic pilot training progression from the Yak-52, to the L-39C jet trainer, to modern fighters like the MiG-29 and Su-27. Purchase in DCS e-shop Key Features: Professional Flight Model that duplicates the flight characteristics of the Yak-52. Detailed and realistic simulation of post-stall behavior that allows edge-of and out-of-envelope maneuvers. Complete systems modeling of the Yak-52 that includes the engine, fuel, electrical and pneumatic systems. Realistic, mouse-interactive cockpit in which almost all controls can be interacted with. Accurate external and cockpit sounds that were recorded from a Yak-52. Interactive training missions included. Learn to start up, taxi, takeoff, and land the Yak-52 like a real pilot. Multiple liveries as both a military trainer and civilian aerobatic aircraft. Cooperative multiplayer. Fly with a friend in the same aircraft. Full virtual reality support for Oculus Rift, HTC Vive, Microsoft Mixed Reality, and others. Yak-52 FAQ DCS World 2.5.2 Open Beta Update 8 In addition to providing support for the DCS: Yak-52, update 8 for the DCS World Open Beta bring several other improvements. DCS 2.5.2.20036 changelog Attached Thumbnails __________________ Я не смотрю телевизор ЧИЖ Flying Legend 2018 Photos
  2. Razbam annonce le Mig-23 MLA

    J'ai édité ton poste Hakim
  3. DCS World Weekend news

    DCS World Newsletter - 15 June 2018 DCS World Update This week we released an DCS 2.5.5 Update 4 the focuses on the Hornet and DCS World foundation improvements. It is our primary focus create a solid foundation for the Hornet, from which we will only then start add new sensors and weapons. Game Foundation Fixed JTAC radio communication errors due to SA-18 Improved blending of material types Corrected trigger zone when unit not in zone Correct ship ATC radios by adding new ATC client information for carriers Helicopters can once again land on the Kuznetsov Added network synch for arrestor cable Reduced “jitter” of aircraft on carrier deck in network play Improved realism of AI carrier landings World color table adjustments DCS: F/A-18C Hornet This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. More screenshots Purchase DCS F/A-18C Hornet in the DCS e-shop ME, Payload panel. Added ability to remove pylons Removed sound distortion at speeds around Mach 1 Fixed re-arming in which new stores could not be selected Powered Approach (PA) mode pitch trim has been tuned and pitching down moment at lowering of flaps is corrected Fixed countermeasure reloading error Range No Escape (Rne) calculation for AIM-9 and AIM-7 has been tuned. Raero temporarily removed Afterburner can now selected for carrier takeoff at full throttle; finger lift function added as an Option Maximum Bingo setting changed to 20,000 Fixed BIT freeze when folding the wings Velocity vector length calculation has been moved to the DLZ AI Hornets have had the position of their control surfaces for cold start adjusted. Additionally, control surfaces for AI Hornets have had their control surfaces tuned for landing. Fuel feed lines now have correct fuel volume Cold start position for the hook bypass switch has been corrected External fuel tank indications added to the FUEL page Added BIT for Avionics Undercool Warning Temperature Sensor Fixed AIM-7F/M connectors Corrected canopy actuator heating There are of course several other very high-priority items that we are working on and will be coming in the near-future: Basic Identify Friend or Foe (IFF) system Radio frequency input not always being saved Single (S) launch rocket pods Changing radar scale using TDC Canister munition accuracy Exporting of DDIs Use of Sensor Switch to initial lock Situation in which stores can be auto-jettisoned Synchronizing aircraft carrier animations And others… Attached Thumbnails __________________ Я не смотрю телевизор ЧИЖ
  4. DCS World Weekend news

    DCS World Newsletter - 8 June 2018 DCS World War II News In commemoration of the June 1944 D-Day landings, we have several DCS World War II updates we’d like to bring you. We see DCS World War II as a very important component of DCS World and it will continue to grow with new features, content, and numerous improvements. We are just getting started. Normandy 1944 Map for DCS World Update Working with the Ugra Media, the developer or the Normandy map, we will be releasing a free update to this map in June. This map is the ideal battleground for our warbirds that focuses on northern France in the summer on 1944. This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. More screenshots Coming improvements include: More detailed objects and realistic airfield textures. The textures now reflect the more dusty, lighter, sandy surfaces Removal of permanent structures from ALG airfields Concrete surfaces for the airfields of Evreux, Carpiquet, and Tangmere Shallow water zones along the coastal areas New stone bridges More structures like farm houses outside the detailed areas of the map Added more objects like windmills Improved performance Free DCS: World War II Assets Pack Update To provide a more realistic and populated World War II environment, new assets are being added to the World War II assets pack this month. This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. More screenshots Some of these new units include: M12 gun motor carriage M30 cargo carrier M2A1/M3 halftrack StuG IV Sd.Kfz. 234/2 “Puma” Sd.Kfz. 7 artillery tractor Sd.Kfz. 251 Sd.Kfz. 2 Kettenkrad Horch staff car Barrage balloons LCVP Higgins boats UK soldier There is no additional charge for all of these new units. Many new air, ground and sea units will be coming in later updates. Spitfire LF Mk.IX Update Also this month will see the completion of the Spitfire with a clipped wing version, the ability to carry bombs, and the ability to mount both a slipper tank or external fuel tank. This will give our Spitfire far more mission capability like cross-channel patrols and ground attacks. This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. More screenshots This will make the DCS Spitfire an incredibly accurate simulation of the Spitfire LF Mk.IX, with a fully interactive cockpit, detailed sub-systems, and a professional flight model. Based on hands-on feedback from pilots that have hundreds of hours in the Spitfire LF Mk.IX, we are very proud of this showcase title. In cooperation with talented 3rd parties, we also have some amazing, new Spitfire campaigns coming to DCS World that take advantage of these new features. Static Templates Coming to DCS World Static Templates are sets of objects that can be placed on the map and saved as a single entity. After a template is created, it can be saved and shared with others. Multiple instances of a Static Template can then be placed to create more interesting and populated missions. In addition to statics, AI units can also be placed in the template. Examples of potential Static Templates include: Atlantic Wall fortifications Harbor traffic at Le Havre and Cherbourg Battlefield front lines Munition and fuel depots Headquarters units Airfield support units Static templates allow better performance and faster construction of missions and campaigns. This will be valuable tool to offer even better gameplay content. DCS: F/A-18C Hornet Update Our Hornet is now available from both our e-Shop and Steam. We are ecstatic about its reception and all the kind words. It makes us happy to see you so pleased with the results of our work, thank you! Our immediate focus is on addressing the most pressing errors and creating a solid foundation from which to start adding the new functions and systems. Additionally, we are working on content like new interactive training missions, single missions, and a campaign! We also have several new Hornet academic videos to help you learn this aircraft more quickly. More such videos will come as new functions and systems are added: DCS: F/A-18C Hornet - Episode 10: Air-to-Air Gun DCS: F/A-18C Hornet - Episode 11: AIM-9 "Sidewinder" Air-to-Air Missile DCS: F/A-18C Hornet - Episode 12: Unguided Bombs DCS: F/A-18C Hornet - Episode 13: AIM-7 Sparrow Air-to-Air Missile DCS: F/A-18C Hornet - Episode 14: AUTO to CCIP Bombing Attached Thumbnails __________________ Я не смотрю телевизор ЧИЖ Last edited by NineLine; 06-08-2018 at 03:43 PM.
  5. Renseignements pour la mission STS

    La suite Baghdad
  6. Edition de mission

    Salut Skill on règle ça directement sur TS. GO TS si t'es dispo
  7. Salut les pilotes! C'est indiqué dans le titre https://www.digitalcombatsimulator.com/fr/ Un grand merci à l'équipe de traduction! https://forums.eagle.ru/showpost.php?p=3406955&postcount=1
  8. [VAAF] hard lock

    jusqu’à
    ça va sonner!!!
  9. F-14 de Heatblur Simulations - update

    F-14 Development Update - Power! The Tomcat has a new powerplant model! While we’ve already undertaken the development of an engine model with the Viggen, we decided last year to completely redesign this portion of our simulation framework, in order to create an much more in-depth and realistic simulation of a turbofan engine. This will also help us in recreating the P&W TF-30 engines for the F-14A, as well as other turbofan, turbojet, or turboshaft engines for our future product lineup. The F-14B is powered by two F110-GE-400 turbofan engines with variable exhaust nozzles and afterburner augmentation.They are dual-rotor engines consisting of a three-stage fan driven by a two stage, low-pressure turbine and a mechanically independent, aerodynamically balanced, nine-stage high-pressure compressor driven by a single-stage, air-cooled, high-pressure turbine. Engine operation is automatically regulated and maintained electrically by the augmenter fan temperature control unit and by throttle inputs to the main engine control. This new F110 model has been built entirely from scratch, incorporating many new features and improving the accuracy and fidelity of the engine simulation. The following components of the engine have been modeled based on actual F110 engine data gathered from various sources: Air Inlet Control System (AICS) The primary job of the AICS is to provide quality airflow to the engine in sufficient quantities to prevent engine operation issues. This involves a reduction of the speed of air entering the engine’s fan/compressor face. During this process, incoming freestream airflow is slowed and compressed. As a result, ram temperatures and pressures entering the engine are increased. On the F-14 this is achieved primarily by a system of 3 moving ramps per side that are scheduled based on flight conditions. During supersonic flight, these ramps are scheduled to move in a way that creates multiple shockwaves to more efficiently compress incoming air than a conventional duct would. The efficiency of the inlet’s pressure recovery throughout the flight envelope has been captured from real F-14 flight test data for use in the Heatblur F-14. Considerations for ramp actuator malfunctions have been made, which can include thrust loss and reduced stability margin (i.e. higher potential for compressor stall) if the ramps are out of their scheduled positions (i.e. high speed with the ramps in their stowed position...don’t do this!). Augmenter Fan Temperature Controller/Main Engine Control (AFTC/MEC) The AFTC/MEC on the F-14 is similar to a FADEC (Full Authority Digital Engine Control) in function. It schedules fuel to the engine and afterburner based on numerous inputs. It also provides limiting functions to prevent engine damage and reduce risk of compressor stalls. RPM, EGT, and acceleration/deceleration are all limited by the AFTC to ensure safe engine operation. Other AFTC functions include engine start control, asymmetric thrust limiting, automatic relight, and fault detection. Fault detection automatically switches the engine control to secondary mode in the event of core overspeed, fan speed signal loss and other abnormal conditions. The AFTC/MEC simulation on the Heatblur F-14 takes in probe temperatures and pressures from the AICS, Mach number, pilot throttle positions, fan and core rpms, and engine ignition status, and outputs demanded fuel valve positions. These valve positions correspond to fuel flows that will cause the engine’s core to accelerate or decelerate as demanded by the pilot. While the pilot can demand a certain core speed, the AFTC is also constantly monitoring other engine parameters, such as N2 RPM and EGT to ensure that engine design limits are not exceeded and engine damage does not occur. Essentially, the AFTC protects the engine from the pilot while trying its best to give the pilot what he/she demands. When AFTC failures occur, the AFTC/MEC model reverts to what is known as secondary mode, in which the MEC governs N2 speed based on throttle inputs, but protection features such as EGT limiting are no longer available. Be aware that engine stall margin is decreased slightly at low rpm in this mode. Fuel Metering Unit (FMU) The FMU consists of the system of valves and pumps responsible for carrying out AFTC fuel schedule demands. The AFTC outputs fuel valve position commands which in turn spray high pressure fuel into the combustor and afterburner when in use. The Heatblur F-14 model consists of a system of valves that open/close according to AFTC demands, as well as a shutoff valve for engine fires and automated shutdown commands coming from the AFTC. Failures such as stuck valves and clogged fuel filters may be implemented in the future. Gas Generator (N2) The gas generator is the heart of any turbomachinery. Its primary purpose is to provide hot, high pressure air to the combustor. This is done by reducing the speed and increasing the pressure/temperature of the incoming inlet air even further, which the F110 can do at a pressure ratio of in excess of 30:1. The gas generator on the F110 is driven by a single stage high pressure turbine. The gas generator simulation in the Heatblur F-14 is robust, with the speed and acceleration of the core determined by fuel flow from the FMU, the speed of air entering the engine, and the inertia of the core itself. The amount of fuel introduced into the flow by the FMU directly corresponds to changes in torque applied to the power turbine, which in-turn changes the compressor speed as it is connected to the same spool. Failures such as compressor stalls (core airflow disturbances) may affect core speed, as well as any failures of upstream components that affect the fuel flow, such as AFTC/MEC or FMU failures. Fan (N1) The fan on the F110 is driven by a two stage turbine, with a bypass duct that is mixed back in to the core flow in the afterburner section. The bypass ratio of the F110 is about 0.85. Low-bypass ratio turbofans such as the the F110 have the benefit of improved fuel economy at cruise speeds, while still maintaining very good high speed performance. This makes them excellent engines in fighter aircraft applications. The Heatblur F-14 fan simulation is driven as a function of core speed, with a given steady state core speed corresponding to a steady state fan speed. Any failures affecting the core will also affect fan speeds. Combustor/Exhaust Gas Temperature Model The combustor section of the F110 ensures that high pressure fuel flow is efficiently ignited, dramatically increasing the temperature and pressure of the gases before the flow is expanded through power turbine section. The Heatblur F-14 combustor/EGT simulation is dependent on the amount of fuel being introduced into the engine, which is determined by the AFTC/MEC and FMU models. Afterburner The afterburner on the F110 provides extra thrust by introducing additional fuel into the flow after the power turbine section. Fuel flow to the afterburner is controlled by the AFTC and AB Fuel Control (AFC), with its own set of high pressure fuel pumps that cycle fuel back to the engine boost pumps when afterburner is not in use. This ensures that high pressure AB fuel is available at all times to prevent thrust lags and surges when AB is initiated. The Heatblur F-14 afterburner simulation is purely dependent on available AB fuel flow and throttle position, with the extra thrust as a function of AB fuel flow and nozzle position. Failures to the AFTC/MEC, AB fuel pump failures, or exhaust nozzle failures will affect AB operation and performance. AB operation is inhibited when in AFTC/MEC secondary mode. Starting System The engine start system is a turbine powered either by a ground air/power cart or via a crossbleed start from the opposite engine. Ground power can achieve approximately 30% N2 before light-off. In our F-14 starter simulation, the ENG CRANK switches open pneumatic valves allowing the ground cart air to begin spool-up of the core. As the core spins up, the MEC primes the engine with fuel and provides ignition and fuel control up to 59% N2 RPM. Variable Exhaust Nozzle The variable exhaust nozzle is responsible for controlling the expansion of exhaust flow downstream of the afterburner section. Engine exhaust gases at higher thrust settings are discharged through the nozzle throat at sonic velocity and are accelerated to supersonic velocity by the controlled expansion of the gases. Varying nozzle throat area controls fan stall margin, which optimizes performance. The Heatblur F-14’s nozzle simulation is dependent on Mach number, altitude, throttle position, weight on wheels, engine oil pressure, and AB operation status. Failures in the nozzle will affect engine thrust and stability. We’re still working on completing our engine simulation. In particular some of the remaining items to be completed pre and post early access include the: Engine Oil System Bleed Air Draw Effects Generator Load Effects AICS Anti-Ice and Icing Effects AFTC/MEC Secondary Mode Effects Reduced Arrestment Thrust System (RATS) Asymmetric Thrust Limiting Afterburner Ignition System Throttle Control Modes (Approach Power Compensator already complete) Windmill and Cross-start failures and effects Battle Damage Effects FOD Effects This new engine modeling will serve as a robust and deep base for all of our future jet aircraft simulation. An accurate recreation of the aircraft’s powerplant and all of the follow on effects is important, as it allows us to more accurately depict common F-14 flight characteristics, failure states and especially dangerous situations arising from engine related issues. These effects will become even more apparent as we simulate the TF-30 engines as found in the F-14A. Be gentle with those throttles! Below are a couple of exports from our engine diagnostic interface. The descriptions above each column describe the conditions in which the snapshot of data was taken in. Click to enlarge Thanks for reading! Heatblur Simulations F-14 Team __________________ Nicholas Dackard Director | Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/
  10. Привет!

    OOOHHHH un fan du 21 , moi j'aime le fishbed , j'adore le fishbed et je vole sur le fishbed Bienvenu parmi nous Dawestside et à très bientôt en vol Félicitations pour le nouveau né
  11. F-14 de Heatblur Simulations - update

    F-14 February Mini-Update A Recent multiplayer testing session Dear All, Since our last update just before Christmas; the team has been focusing on hitting several major milestones in the F-14 project. These are actually some of the last major milestones to be completed prior to early access release, and they primarily involve the completion of the new, rebuilt art assets, and their integration into the existing codebase and aircraft. While our main development branch is still occuring on the “chromecat” - we’re now very close to completing our work on several major visual areas of the aircraft and merging these together. While this feels like it has been a long journey; we'll be clocking in at just under a year to build the most detailed rendition of an F-14 Tomcat ever created (and perhaps, any digital aircraft ever!) This has required the full attention of all of our artist resources and has come at great cost - but there is nothing quite like a Tomcat, and we need to make sure that we do the best job that we can. This process is not yet complete and will still take some time, but we’re very excited to show off what we’ve been working on and are pushing ourselves to the brink to get it done. Once this is complete, we can finally begin to record in-depth gameplay videos from the F-14. You should expect with great certainty for these to start dropping sometime in March. There is a ton to cover! Late last month we’ve also announced the inclusion of LANTIRN into our F-14, making the Tomcat a formidable Bombcat. You will be able to use a full gamut of guided bombs to strike targets. Somewhat contrary to it’s initial role in the fleet, the F-14 is actually a very potent ground attack airplane, and flying strike packages in a coop scenario is incredibly fun. The Tomcat has plenty of range, and can carry a large payload, while remaining combat effective. No doubt, it will be one of the most capable aircraft in DCS on launch. We’ve always been committed to ensuring that our products are packed with value - and the LANTIRN being a part of the DCS F-14 is a move in the right direction for that to be the case. We've also continued working very closely with our SMEs (F-14A, B and D pilots) to tweak the final elements of our flight modeling and control systems. Every time we iterate over a new build with our SMEs, we get closer to achieving satisfaction with both our SMEs and maintaining consistency with our data. We really can't understate how satisfied we are with what we've achieved with the F-14 flight model. Multiplayer is a big focus for the F-14, and for the Tomcat and other future products, we've written custom networking code to ensure that the multiplayer experience is consistent and smooth. Flying and fighting in the F-14 together is incredibly fun and rewarding. Multiplayer is not only important for the aircraft itself, but also for all of our included content. The F-14 will eventually receive two free, full campaigns - one for the F-14A and one for the F-14B, of which one the -B campaign is currently deep in production. We'll be adapting both of these campaigns to work in Co-operative - something which no doubt will be a ton of fun. Concurrently, we’ve been organizing our future roadmap and plans. While our main focus during 2018 will be the full completion of the Viggen and polishing the F-14, we’ll be ramping up production on our future product roadmap as well. Jester AI, Navy assets, and other advanced, in-house technologies will be integral to ensuring that Heatblur products will be one of a kind moving forwards. Fret not over the lull in updates - in this particular moment - silence is golden. As always, thank you for the support! Heatblur __________________ Nicholas Dackard Director | Lead Artist Heatblur Simulations https://www.facebook.com/heatblur/ Last edited by Cobra847; 02-10-2018 at 08:36 PM.
  12. DCS World Weekend news

    M.A.J 2.5 https://forums.eagle.ru/showpost.php?p=3396674&postcount=4
  13. DCS World Weekend news

  14. DCS World Weekend news

  15. DCS World Weekend news

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